
Details
- Episodes:27
- Format:TV
- Average Score:67
- Popularity:3953
- Status:Finished Airing
- Season:Spring 1998
- Duration:23 min. per ep. minutes
- Genre:Action, Adventure, Drama, Fantasy, Magic, Romance
- Country:JP
Five years after the death of the Emperor of Marmo in the War of Heroes, Parn is now the Free Knight of Lodoss, he and his old allies now famous through the land. However, the Emperor's right-hand man, Ashram, seeks the scepter of domination to re-unify Lodoss under his former leader's banner. Meanwhile, beyond his attempts at conquest lies a more sinister force beginning to set the stage for the resurrection of the goddess of death and destruction... (Source: ANN)
Episodes

1. The Free Knight... A New Legend Begins
Years after the War of Heroes, Ashram seeks the Scepter of Domination—one of four treasures protected by legendary dragons. Meanwhile, a woman and a berserker start trouble in a village.

2. Dragon... The Guardian of the Lost History
Leylia recounts the history of an ancient kingdom of sorcery that was destroyed by its greed for power. In search of its lost treasures, Parn’s group heads to Flaim to ask for King Kashue’s help.

3. King... The Long Sought Hero
The dragon Shooting Star is on a rampage, causing trouble for Kashue’s people. While Parn offers to help, an unlikely fighter is assigned to lead the rest of the group to Blue Dragon Island.

4. Pirates... The Ship of Dark Ambitions
Ashram has blocked shipping in the port, leaving Orson and his team with no easy way to travel to Blue Dragon Island.

5. Demon Sword... The Power to Crush Souls
Boarding a pirate ship, Orson’s crew finds worse enemies than they expected. Meanwhile, an injured Shooting Star vows to slaughter humans by the hundreds.

6. Heart... Tears Reborn
Ashram’s group attacks the dragon whose roar is so great that it affects the anger possessing Orson’s heart. As they return to the mainland, a certain bard causes a bit of mischief.

7. Death... A Gentle Heart Bequeathed
Ashram and Kashue race for Shooting Star’s treasure while their teams go head to head outside the mountain. When his companion is in danger, Orson is faced with a crucial decision.

8. The Scepter of Domination... The Dream of a United Lodoss
Kashue makes a surprising deal with Ashram, and the fight with Shooting Star begins! Who will take the scepter?

9. The Young Knight... Tested Strength
A decade after the fight for the scepter, young Spark hopes to join King Kashue’s forces as a knight. But Kashue has bigger worries—the duke of Alania has just allied with Marmo.

10. Recovery... A Mission Assigned
After the dark elves escape with the crystal ball, it seems an enemy seeks doom for Lodoss. Kashue hires several brave fighters to stop the thieves and sends them on their way with a new captain.

11. Light... A Girl Guided by the Gods
Spark leads the way on the search for the dark elves when his group comes across a couple of mercenaries. When a healing spell goes awry, their teamwork is put to the test!

12. Sallying Forth... Pursuing a Dark Shadow
As war spreads throughout Lodoss, Spark’s group stops in a castle town. After members of the team have an important discussion, the group hears word of the dark elves and sets out once more.

13. Nightmare... The Creeping Dark Power
The group finally catches up with the dark elves, but only danger and disappointment await. Their mercenary’s true past is revealed, and just when things finally seem to calm down, an enemy invades Neese’s dreams.

14. Doorway... The Truth Proclaimed
Spark and his team learn about Neese’s dismal fate before setting out to Valis in hopes of finding the crystal ball. Meanwhile, Parn’s group learns that the governor of Kanon will be replaced.

15. An Old Enemy... Reunion with the Black Knight
The governor of Kanon makes one final raid against the free army, using his villagers as shields. But when Parn and company try to save the hostages, they find that they’re too late—a former foe has returned.

16. The Holy City... Pursuing a Clue
Spark’s group finally arrives in Valis only to be ordered back to Flaim. But a last-ditch effort to find the crystal ball has them running from their own allies!

17. Decision... An Option Compelled
While other heroes wage battles throughout Lodoss, Spark weighs an important decision that puts everyone at risk. Neese gives him a word of advice, but it may not be enough to help.

18. Mission... The Path One Follows
After a deadly confrontation at the temple, Marmo’s next target is Neese. But saving her from another nightmare is going to take a group effort from Spark and his companions.

19. Reunion... In a Distant War-torn Land
Spark tries to keep Neese out of harm’s way as the group travels through dangerous lands to Marmo. At the same time, Neese wants to prove her strength and helps him fight a deadly menace.

20. Counterattack... The Stolen Last Hope
Having met up with the free army, Spark and Parn share updates on the war. They raid enemy supply lines and return to base for a celebration, where a certain someone lights a spark in Neese’s heart.

21. A Vow... A Step Towards the Future
Wagnard reveals his true intent for resurrecting Kardis. Meanwhile, Spark—distraught by the kidnapping of Neese—is assigned an important mission to take the center of a city under Marmo rule.

22. Liberation... A Path Opened
Spark’s group and the free army fight to take the city from Ashram’s control. But Ashram sees a better path for his people than defending their home to the death. After Kashue unites all of Lodoss, Spark heads to Marmo to rescue Neese.

23. Landing… The Terrifying Dark Island
As soon as Parn, Spark, and their friends land in Marmo, they find themselves separated by Karla’s trap. While the forces of Lodoss set out to give their support, the dragon Narse awakens in Marmo.

24. The Witch... The One Who Maintains the Balance of Power
Just when Narse corners the heroes, an old friend swoops in to fight the rampaging dragon. Then, the group must make a grave decision when Karla offers to stop the resurrection of Kardis at the cost of their lives.

25. Decision... The Black Knight's Option
Pressing onward, the group splits when they run into Ashram. Parn and his friends stay behind for one final battle with their long-time adversary, while Spark finally arrives at the site of the sacrificial ceremony.

26. Destruction... The Evil God Released
With one last step to complete the resurrection, Wagnard and Karla cast deadly spells to block interference. The heroes must remove Karla’s circlet or sacrifice a decoy in order to stop the final spell.

27. Hero... The Birth of a New Knight
Spirits wreak havoc over Marmo and Lodoss. Meanwhile, Neese’s internal battle only worsens until Spark can reach her. But he’s faced with the greatest decision of all—grant Lodoss eternal peace, or save Neese.